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Learning activities for early programming learning presented at the workshop into space with ScratchJr

Maja Ropret (2019) Learning activities for early programming learning presented at the workshop into space with ScratchJr. MSc thesis.

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    Abstract

    In the master's thesis we will present learning activities for the early learning of computer science, which we have designed with the aim of developing computational thinking. In the theoretical part we will describe what computational thinking is and why it is necessary to develop it already in small children. Then we will present a teaching theory of constructionism which is a basis of learning activities designed for children in the first educational period. That will be followed by a description and a didactic basis of planned activities for the development of computational thinking and for early programming learning from three different areas: moving objects in the plain, physical computing with programming of the Sphero robot and programming in the programming language ScratchJr. Learning activities are based on the standards and concepts described in the program called the K-12 Computer Science Framework (hereinafter K-12 CS). The program contains conceptual guidelines and frameworks for education in the field of computer science for children from the kindergarten to the end of the secondary school. In the master's thesis we will describe a set of activities for early programming learning, which we tested on students aged between 7 and 10 who took part in a summer school workshop. A workshop Into the space with ScratchJr enables children to explore the world of programming through the exploration of interesting topics relating to space. First we will present a model of teaching and learning activities. We tested the activities during a 5-day summer school workshop designed for children aged between 7 and 10 years. The workshop was carried out by a group of three computer science students from the Faculty of Education, University of Ljubljana. It was carried out within the framework of summer schools organized by the Faculty of Computer and Information Science of the University of Ljubljana. The workshop consists of three different types of activities. The initial activities are based on the so-called methods of computing without a computer (moving objects along the plain). The second type of activity introduces students to physical computing with Sphero robots. With the help of tablets, students enter the "world of programming" in the visual environment of ScratchJr. We will describe individual learning activities, their purpose and computer background. We will be interested in whether the students develop an understanding of basic computer concepts during the workshop, which will be checked with pre- and after-test. The resulting material and the presented results of our research will help teachers and parents who want to introduce children into early programming learning in an interesting and systematic way, through which students will have fun and at the same time develop computer competencies.

    Item Type: Thesis (MSc thesis)
    Keywords: early programming learning, early computer science learning, K-12 Computer Science Framework, computational thinking, constructionism, learning activities, moving objects along the plain, ScratchJr, physical computing, Sphero robot
    Number of Pages: 67
    Language of Content: Slovenian
    Mentor / Comentors:
    Mentor / ComentorsIDFunction
    doc. dr. Irena Nančovska ŠerbecMentor
    Link to COBISS: https://plus.si.cobiss.net/opac7/bib/peflj/12319817
    Institution: University of Ljubljana
    Department: Faculty of Education
    Item ID: 5604
    Date Deposited: 20 Feb 2019 11:58
    Last Modified: 20 Feb 2019 11:58
    URI: http://pefprints.pef.uni-lj.si/id/eprint/5604

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