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Serious computer games in computer science education

Jože Rugelj (2015) Serious computer games in computer science education. Game-Based Learning, 15 (6). str. 7. ISSN 2034-8800

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    The role and importance of serious computer games in contemporary educational practice is presented in this paper as well as the theoretical fundamentals that justify their use in different forms of education. We present a project for designing and developing serious games that take place within the curriculum for computer science teachers’ education as an independent project work in teams. In this project work students have to use their knowledge in the field of didactics and computer science to develop games. The developed game is tested and evaluated in schools in the framework of their practical training. The results of the evaluation can help students improve their games and verify to which extent specified learning goals have been achieved.

    Tip vnosa: Članek
    Ključne besede: računalniška igra, izobraževanje učiteljev, aktivno učenje
    Povezani naslovi URL:
    URLTip URL
    http://eudl.eu/doi/10.4108/eai.5-11-2015.150613Drugo nahajališče
    http://cobiss4.izum.si/scripts/cobiss?command=DISPLAY&base=50126&rid=10834249&fmt=11&lani=siDrugo nahajališče
    Ustanova: Univerza v Ljubljani
    Fakulteta: Pedagoška fakulteta
    Oddelki: Oddelek za matematiko in računalništvo > Katedra za računalništvo in didaktiko računalništva
    ID vnosa: 3252
    Datum vnosa: 16 Dec 2015 12:25
    Zadnja sprememba: 20 Jan 2016 09:44
    URI: http://pefprints.pef.uni-lj.si/id/eprint/3252

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