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Achieving teachers' competences in the serious game design process

Matej Zapušek in Jože Rugelj (2014) Achieving teachers' competences in the serious game design process. V: Proceedings of the 8th European Conference on Games Based Learning: Berlin, Germany 9-10 October 2014. Vol.2. Academic Conferences and Publishing International Limited, Reading, str. 662-665. ISBN 978-1-910309-57-5

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    The main goal of this paper is to present ‘SADDIE’, the methodology for designing educational games that was developed at the Faculty of Education, University of Ljubljana and defines indikative phases for serious game design project that is implemented as a two‐semester project in the course "Application of ICT in education". The methodology is carefully designed and its application has various positive outcomes. Serious game as a final product is just a side effect of the more important goal, i.e. achieving competences that are crucial for teachers. Such competences include the ability to determine learning objectives that are consistent with the curriculum, the selection of appropriate teaching approaches and their implementation in the learning process, preparation of feedback for students, evaluation of acquired knowledge and evaluation of the learning process.

    Tip vnosa: Del monografije
    Ključne besede: računalniška igra, učitelj, kompetence, metoda SADDIE, izobraževalne igre, programiranje
    Povezani naslovi URL:
    URLTip URL
    https://www.dropbox.com/sh/ck4hzmcqddbbkcb/AADw7Kw2H7lzK5E8AhVYyX2Ca/ECGBL2014_Proceedings_volume%20two_dropbox.pdf?dl=0Drugo nahajališče
    http://cobiss5.izum.si/scripts/cobiss?command=DISPLAY&base=50126&rid=10248777&fmt=11&lani=siDrugo nahajališče
    Ustanova: Univerza v Ljubljani
    Fakulteta: Pedagoška fakulteta
    Oddelki: Oddelek za matematiko in računalništvo > Katedra za računalništvo in didaktiko računalništva
    ID vnosa: 2540
    Datum vnosa: 15 Okt 2014 12:24
    Zadnja sprememba: 15 Okt 2014 12:24
    URI: http://pefprints.pef.uni-lj.si/id/eprint/2540

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